<< ePub Blender Cycles - Lighting and Rendering Cookbook (Bernardo Iraci) [Packt Publishing, 2013].pdf
Blender Cycles - Lighting and Rendering Cookbook (Bernardo Iraci) [Packt Publishing, 2013].pdf
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LanguageEnglish audio/written
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Date 1 decade, 2 months
Size 16.52 MB
 
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Post Description

Blender Cycles - Lighting and Rendering Cookbook (Bernardo Iraci) [Packt Publishing, 2013].pdf

Over 50 recipes to help you master the Lighting and Rendering model using the Blender Cycles engine with this book.

About This Book

• Get acquainted with the lighting and rendering concepts of the Blender Cycles engine
• Learn the concepts behind nodes shader system and get the best out of Cycles in any situation
• Packed with illustrations and a lot of tips and tricks to make your scenes come to life

Who This Book Is For

If you are a digital artist who already knows your way around Blender, and you want to learn about thenew Cycles’ rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.

In Detail

Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world.

Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speedand having integrated industry standard libraries.

This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics.

This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When it’s time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders.

This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn.

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