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Syberia II is a 2004 adventure game conceived by Benoît Sokal and developed by MC2-Microïds, and a continuation to Syberia. It is a third-person puzzle-solving game. Stylistically identical to the first Syberia, Syberia II improves upon the first game by introducing more realistic character animation. The game includes a recap of the first chapter, so therefore does not require the player to have experienced the first game.
Sokal's later adventure games, such as Sinking Island and Paradise have no connections to Syberia but do use the same high quality artwork and a similar interface.
In 2009 Microïds announced that Syberia III would be released on PC and PlayStation 3 in 2010 or 2011.
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