Post Description
Create amazing, high detail sculpts for games, movies, and more
Extract high resolution texture maps to use on your low poly 3d models
Create terrain that you can walk on in a virtual world
Learn professional tricks that will improve your workflow
Whether you are opening Mudbox for the first time or the thousandth time, the techniques in this book will enable you to take your skills to a new level
What you will learn from this book
Set up different lighting schemes to bring your characters to life
Record videos within Mudbox that can be used to enhance your portfolio, create your own tutorials, or to share your process with others
Create custom brushes that will enable you to replicate the look of any real world texture you choose
Various ways you can use stencils to quickly bring photo real qualities into your 3D sculpts and textures
Learn how to bring your 3D models in and out of Mudbox from Maya, 3D Studio Max, or any other 3D modeling package you use
Use a displacement map to sculpt depth into your models
Create tiling sculpts so that your extracted texture maps are seamless
Create a gold bar by recreating the properties of the real world material
Extract Ambient Occlusion maps to replicate the shadowing of the concave surfaces of your sculpt
Work seamlessly between Mudbox and Photoshop with layers intact
Enhance your scene with depth of field by using either viewport filters or the screen distance filter for use in Photoshop
Language : English
Paperback : 260 pages [ 235mm x 191mm ]
Release Date : September 2012
ISBN : 1849691568
ISBN 13 : 9781849691567
Author(s) : Jeremy Roland, Contributions by Sagar Patel
gepost door : Rockhound57
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