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The foundry cameratracker v1.0v1 for ae cs5 win64
The Foundry Rollingshutter v1.0v2 for ae cs5 win64
The Foundry Kronos v5.0v1 for ae cs5 win64
Camera Tracking Plug-in for After Effects®
The Foundry's camera tracker for After Effects® allows you to pull 3D motion tracks and matchmoves without having to leave After Effects®. It analyses the source sequence and extracts the original camera's lens and motion parameters, allowing you to composite 2D or 3D elements correctly with reference to the camera used to film the shot.
You can now match camera moves within Adobe® After Effects®' 2.5D environment, opening up new, robust options for the placement of composite elements, such as the creation of Fringe / Heroes style 'in scene' titles, insertion of animated design elements, match-moved virtual set extensions, motion-tracked projection mapping and much more...
GPU Accelerated Retiming Plug-in for After Effects®
The Foundry has created a Hollywood quality CUDA GPU accelerated retiming plug-in based on their Academy Award®-winning FURNACE algorithms: KRONOS 5.0. Use KRONOS for retiming, speed-ramping, time-remapping and slow-motion effects, plus the addition of realistic motion blur.
Retiming is useful when you have to make something fit an allotted time segment, or want to creatively move in "super slow-motion".
Blink: Real-time CUDA Acceleration
KRONOS 5.0 is the first product to use our ground breaking Blink technology. Blink is the framework which translates our algorithms to run on your GPU, in this case, utilising NVidia's CUDA technology. For more information on Blink, including an exclusive look at it running faster than real-time on NVidia's Fermi generation of hardware, check out the articles at CGSociety and Vizworld.
ROLLINGSHUTTER is a brand new plug-in tool for After Effects and Nuke which tackles image-distortion problems often experienced by users of CMOS cameras.
Rolling shutter effects are commonly found with video cameras employing CMOS image sensors, which record every frame line-by-line from top to bottom of the image, rather than as a single snapshot of a point in time.
As parts of the image are recorded at different times, fast-moving objects, or objects that pass quickly through frame during camera whip-pans, become distorted with diagonal skews. Other typical distortions include image wobbles created when cameras are hand-held, and exposure problems with flashing or strobing lights.
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