Post Description
Make your characters interact with buttons and program triggered action sequences
Create custom characters and code dynamic objects and players’ interaction with them
Synchronize movement of character and environmental objects
Add and control animations to new and existing characters
Written in simple and step-by-step format with real life examples, this book is the only one in the market to focus on Unity Scripting
What you will learn from this book
Use available scripts that readers can use to create default character controller
Attach default character controller scripts to an existing game object
Set-up your own camera and character controller rigs through code
Code dynamic and static objects like bio gun, ammo, health, character stat augmentation, treasure chests and make your character interact with them
Create character item slots along with inventories, where players will be able to drag and drop different item icons in the inventory slots
Attach existing animation scripts to characters and objects and create new ones
Assign and equip selected items on a player or object, making them active and useable like adding fire functionality to a bio gun
Create and maintain scores to control character objectives and save game data
Setup a system to control transition between scenes and transferring objects from one scene to another along with instantiation for characters
Deal with 2D and 3D parallax backgrounds
Create an audio game controller to fix sound overlapping and create background audio stems
Basics of enemy AI, such as path-finding and creating distinct enemy behavior and their awareness
Language : English
Paperback : 292 pages [ 235mm x 191mm ]
Release Date : June 2012
ISBN : 1849692300
ISBN 13 : 9781849692304
Author(s) : Volodymyr Gerasimov , Devon Kraczla
gepost door : Rockhound57
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