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Flatout 3: Chaos & Destruction
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20 Jan 2012Flatout 3: Chaos Destruction Update ReleasedProduct Update - Valve- Improvement allowing cars not to get locked up with one another
- Roll of certain classes have been improved.
- The default settings of Classic cars have been switched with the new settings. (eg: standard setting is now the chaos&destruction setting)
- Smashing destructable objects now will earn you boost and supermove, but are currently due to work on multiplayer functional in singleplayer only.
- Speed game mode now has the same functionality / game logic as race mode.
- "Classic Mode" now renamed to "Game Speed" because of reviewer setting the game to chaos&destruction meanwhile complaining game is way too fast.
- Fixed "monstertruck wheels crushes my car" issue
- Improved physics for the 'default' Classic class tuning setting.
- Added 'Classic' setting for the Muscle Class.
- Added new loading screens.
- Tempered reaction for all explosions and other impact effects.
- Upgraded first skin for default car, Grinder.
- Streamlined 'CrashSiteX' track. Go give it a try!
- Reduced default A.I count for both race and challenge mode.
- Player can now easily bash their way through opponents.
- Balanced / tweaks for damage system.
- Tweaks and feature improvements for the A.I.
- Reduced default startgrid count for race and challenge mode.
Met dank aan poster:HickDead
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