Post Description
Genre: Graphics & Design
Unity - a multiplatform tool for game development.
System Requirements for Unity Authoring:
* Windows: XP SP2 or later;
* Graphics card with 64 MB of VRAM and pixel shaders or four texture units. Any card made in this millennium should work.
* Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).
* The rest only depends on the complexity of your projects!.
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* Pretty much any 3D graphics card, depending on complexity.
* Online games run on all browsers, including IE, Firefox, Safari, and Chrome, among others.
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Unity 3.0.0
Improvements:
* Audio: Sample-accurate synching.
o Sources played in the same frame are always started at the exact same point in time.
o Sources can be delayed and played in the future on an exact sample accurate boundary with .Play(int64 delay).
* Editor:
o New and more organized platform-aware Player Settings Inspector.
o Inspector Lock got a real button instead of being hidden in a menu.
o Rotate Tool now includes 'Look At Point' option when Shift + Control/Command keys are held.
o Audition audio in SceneView.
o SceneView search now filters audio sources as well.
o Editor checks whether updates are available and notifies the user.
This check happens either when Unity is started, or when you choose the Help->Check for Updates menu item.
o Added Web Player build templates.
o Added high resolution icons for Windows standalone player (128x128).
* Shaders: Multithreaded shader compiler for reduced shader importing times.
* Scripting: Added Camera.actualRenderingPath.
* Scripting: Active platform specific define(s) are now passed on script compilation in simulation mode.
* Rendering: Uniformly scaled objects will no longer be pre-scaled before rendering - instead uniform scale
is now natively supported by the renderer.
* Networking: RakNet upgraded to version 3.732
* Networking: Connection tester, Network.TestConnection, now reports more accurately your NAT implementation type.
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