<< TUX Prison Architect alpha 21 (linux)
Prison Architect alpha 21 (linux)
Category Games
PlatformLinux
FormatRetail
GenreStrategy
GenreSimulation
Date 1 decade, 5 months
Size 112.28 MB
 
Website http://youtu.be/n7nQODdpby4
 
Sender eVinx (TXUGzw)
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Post Description

= Narcotics

Prisoners can now take drugs (typically smuggled in through visitation), and develop addictions
Addiction gets stronger with each use of a drug
Prisoners go into withdrawal if they do not get their drugs fix quick enough
Some prisoners arrive with existing addictions, other prisoners try drugs when bored or dissatisfied
All drugs have a chance to cause an overdose, which is lethal unless immediately treated by a Doctor
The chance of overdose increases with the strength of the addiction
Currently included:
Heroin
Cocain
Alchohol
Two new Reform programs to help combat drug addiction:
Methodone program, a chemical suppliment that helps remove the craving of addicted prisoners
Alchoholics anonymous meeting, a group therapy session aimed at reducing the psychological dependence on booze
Prisoners who refrain (or are prevented) from taking drugs for long enough to make it through withdrawal have a chance to cure their addiction, Cold Turkey style.

= Advanced regime control

You can now control the regime for each security group independantly - Min sec / Normal sec / Max sec prisoners
Use this to rotate the actions of your different prisoner categories throughout the day
Regime 'Nothing' has been renamed 'Lockup', to better reflect its meaning. Prisoners must return to their cells during Lockup.

= Language selector

There is now a Union Jack flag in the Main Menu (top left) which can be clicked on to change the game language.
This opens the language selector screen, which shows all currently installed language packs (MODS)
In the STEAM version this screen also lists ALL language packs currently available via the Steam Workshop Selecting any language pack will automatically download it and apply it, and the Union Jack icon will change appropriately
Translation work : Many more hard-coded strings have been exported to the language file, ready for translation

= Surrender

Prisoners now have a chance to surrender when faced with lethal force
Armed guards shout warnings before opening fire. Weaker prisoners will surrender immediately, raising their hands in the air.
More aggressive prisoners may surrender after being shot at or wounded by gunfire.
Surrendered prisoners are immediately 100% suppressed, and will return to their cells after the armed guards have passed. NOTE : Soldiers still do not shout warnings, and will not accept surrender once they have engaged a target.

- You can now assign discretionary punishments from a Prisoners rap sheet - up to 24 hours Lockdown (in cell) or 24 hours in Solitary

- Bank loans no longer count against you in the consideration of bankruptcy. So you can use a bank loan to escape bankruptcy if it is available.

- Fixed : Army trucks no longer get stuck on locked Road Gates

- In the "Names in the Game" list you can now select your entry and tick the box labelled "This is me"

This sets your prisoner avatar to this character. If you find yourself locked up within your prison, this is the prisoner who will embody you.

- Many main menu screens now use better font sizes for lists

- Nutritional policy moved to Policy window. Policy now unlocked by Warden

- The maximum copy size of the Clone tool has been doubled from 6 squares to 12 squares

- Dog sniff range (drug detection) has been reduced slightly

- Improved visual effect for tazer fire

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