Post Description
Animation Tools is a focused course that covers the basics of animating in Autodesk Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs. Author George Maestri also shows how to create motion trails and ghost objects and construct animation cycles, an alternative way to loop your animation with the Graph Editor and Curves.
Topics include:
Understanding the animation interface
Animating objects and their attributes
Creating, copying, and adjusting keyframes
Creating breakdown keys
Animating objects along paths
Hiding, locking, and limiting channels
Fitting skeletons to a mesh
Deforming a mesh with the Skin tool
Animating a skeleton
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