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Nobody will ever accuse Serious Sam of being a complicated game. In fact, as first-person-shooters grow more and more complex, The First Encounter feels like a simplistic island of calm in an ocean of convoluted gameplay gimmickry. The concept behind Serious Sam -- a concept that it sticks with religiously from beginning to end -- is incredibly easy to grasp: There are big guns. There are big monsters. The big monsters need to be shot with the big guns.
The First Encounter is as close to purity as one can expect. While modern shooters experiment with perks and parkour, Serious Sam refuses to surrender the principles of the early nineties. Health packs are liberally strewn around in a mockery of regenerative health mechanics. Shields are offered like they didn't go out of fashion five years ago. The most complicated this game gets is giving you the occasional button to press in order to open a door. It's not rocket science, although rockets are generally involved.
The only thing the player has to be concerned with is endlessly firing shotguns, lasers, miniguns, cannons and grenade launchers at waves upon waves of demented enemies. Be they galloping skeletons, charging bulls, or giant brains on metal legs, the twisted bestiary hurls itself at you at every turn. All you need to worry about is keeping the trigger held and making sure to avoid the endless stream of projectiles and claws that fly your way.
Met dank aan de vorige spotter(s) Just_4_fun_Team.
Veel plezier maar weer.
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