Post Description
B2M is an incredibly powerful tool that helps you generate full, seamlessly tiling materials from any bitmap image, right within your favorite DCC tool & game engine. This includes PBR (Physically-Based Rendering) channels, based on the most accurate conversion algorithm out there.
Generate all your needed outputs from a single image.
Bitmap2Material allows you to generate all those PBR outputs from a single input image: base color, normal, metallic, roughness, ambient occlusion
Full control over microsurface
Control and adjust the finest details of your material thanks to the comprehensive set of parameters exposed by B2M. This includes adjusting the generated roughness map, for PBR.
Remove seams
Bitmap2Material provides the ability to make any material tile. You do not need to care anymore about making your photography tile, B2M takes care of it for you. You can choose between 2 modes of tiling: offset or splat.
Shape recognition
Bitmap2Material is the only map extractor which can keep the original shapes of your picture among all your maps.
Adjust highlights and shadows
This allows you to create the base color (or albedo) for PBR and can be done in just a few clicks.
https://www.allegorithmic.com/
Give The Servers Some Time.
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