Post Description
Tom Clancys Splinter Cell Conviction *2010* - SKIDROW
Tom Clancy"s Splinter Cell: Conviction is the fifth installment in the Splinter Cell video game series. The game was developed by Ubisoft Montreal, developers of Splinter Cell, Splinter Cell: Chaos Theory and the sixth generation versions of Splinter Cell: Double Agent. Key members of the Tom Clancy"s Rainbow Six: Vegas team, such as creative director Maxime Béland, also worked on the game. Gameloft will also be creating a mobile version of the game for the iPhone OS.[3]
Splinter Cell: Conviction introduces a number of new gameplay features to the series, one of which is the "Mark and Execute" feature, which allows the player to mark specific targets, such as enemies or objects, and shoot them when they burst through a door or window. The player can choose to prioritize these targets, so that, for example, he could distract one guard by shooting out a light in his vicinity and then take out another guard. Another new feature is the "Last Known Position", which occurs when the player breaks the line of sight of an alerted guard. This creates a visual silhouette of where the guard thinks Sam is, allowing the player to strategically flank his enemies. Main target subjects can use the player"s abilities against them. The player can be taken hostage by the subject in co-op mode; the hostage"s partner can neutralize the subject by shooting them or grabbing them off his teammate.[4]
Other new features include the ability to interrogate characters in real-time and use objects in the surrounding environment against them. Several other features, such as blending into crowds, improvising gadgets, and interaction with the environment, were announced, which according to creative director Maxime Beland would have given the game "a lot of Bourne Identity influence", but were scrapped after the development team decided that going in this direction would be taking too much of a risk.[5] The environment is also used to project mission objectives and key plot points onto walls in order to keep the player immersed in the gameplay during the narrative.
One of Ubisoft"s stated goals for Conviction was to make the game more accessible.[6] According to Beland, Chaos Theory is "very hardcore", which turned off many players and disillusioned people from the fantasy of being Sam Fisher. Beland contrasted the earlier games in the series with works containing James Bond or Jason Bourne, who "run fast, they don?t make noise, they kill one, two, three or four guys super quickly" and stated that Conviction delivers a similarly dynamic experience with a emphasis on action.[6]
[edit] Multiplayer
Multiplayer mode in Splinter Cell: Conviction involves split screen, system link (Xbox 360) and online cooperative mode, plus a Deniable Ops mode. Deniable Ops mode involves 4 multiplayer modes that pit the players against AI in game modes such as Hunter, Infiltration, Last Stand, and Face-Off. These modes are also singleplayer and do not always have to be played against a human opponent.
According to co-op game director Patrick Redding, the stealth in Splinter Cell: Conviction is designed around the new core elements like "Mark and Execute" and "Last Known Position" that have been shown since E3 2009.
Comments # 0