<< WIN Sniper Elite 3 Update v1.12 incl DLC-RELOADED
Sniper Elite 3 Update v1.12 incl DLC-RELOADED
Category Games
PlatformWindows
FormatDLC
GenreStrategy
GenreShooter
Date 1 decade, 1 month
Size 762.53 MB
 
Website https://nzbindex.nl/search/?q=Sniper+Elite+3+Update+v1.12+incl+DLC-RELOADED
 
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Post Description

Update 1.12

New Content

"Twilight Strike" – A new Overwatch mission, free to all owners of the game.
Co-op challenges are no longer limited to private invites and can be set as public lobbies. When public, these will appear in the server list alongside the adversarial lobbies, and the co-op modes have been added to the filters so these can be isolated or hidden.


Bug Fixes

Player score on the HUD in DM and TDM now shows the total score rather than the total number of kills.
Fixed issue where the client in co-op could still perform non-stealth melee kills on Authentic difficulty.
Fixed AI in co-op sometimes continuing to play animations after being melee killed.
AMP: victim is now informed of the tagging player if a tag assist was involved in killing them.
AMP: victim is shown the rank of their killer.
Translated abbreviated game modes on the server list menu.
Italian: Fixed string for character selection menu.
Spanish: Made some text easier to read on the server list menu.
Launcher: Translated "Use Mantle" tickbox.


Update 1.11a

Bug Fixes:

Mantle benchmark now outputs the supersampling setting as part of the output log to match the D3D11 version.


Update 1.11

New Content

AMD Mantle support now available (dependent on the latest 14.9 AMD Catalyst drivers). See our blog post at http://www.rebellion.co.uk/blog/2014/10/2/mantle-comes-to-sniper-elite-3
Benchmark mode now available for both Mantle and DirectX 11, accessible from the Extras menu in the front-end.


Bug Fixes

Game music is paused when the Steam Music Player is in use.
Fix a rare case of incorrect level name and image being used in the pause menu.
CTF: Improve flag animation based on speed of the character carrying it.
Multiplayer: Prevent a case of weapon reload animations playing twice on remote clients in multiplayer.
Multiplayer: Fix an instance of kill streak notifications not triggering correctly.
Multiplayer: Fix some out-of-world exploits in "Lost Valley" and "Ruins."
DLC: Several fixes to Save Churchill Part 3: Confrontation.
DLC: MAB 38 pickup glow fixed.
Dedicated Server: Ensure all supported game modes are shown for a level (rather than dropping one of them, usually TDM).
Dedicated Server: Fix a bug which prevented hosting servers on multi-homed network adaptors.


Update 1.10a

Dedicated server only

Bug Fixes:

Fixed dedicated server password protection not functioning
Fixed dedicated server games terminating prematurely and kicking clients

Update 1.10
New DLC: Save Churchhill Part 3: Confrontation

New Content:

Capture The Flag - Back by popular demand, Sniper Elite 3 multiplayer now supports the Capture The Flag game mode on all maps.
Night Watch - A new multiplayer map, free to all owners of the game, supporting all competitive multiplayer game modes including No-Cross and Capture the Flag.


Bug Fixes:

Votes in multiplayer now show who called the vote and the player's own decision.
A "Map" keypress in multiplayer now temporarily shows the markers for ammo caches.
Various tweaks to stat calculations where errors could arise (accuracy, scoped accuracy, optional objective completion percentages, among others).
Client machines now get the notifications of AI incapacitation in co-op.
Increased texture streaming priority for characters and weapons.

Update 1.08
New DLC: Save Churchhill Part 2: Belly of the Beast

In the outlying mountains of North Morocco a concealed facility is being used by Axis forces to create devastating new
weapons of war and build an elite unit of the Führer’s most devoted soldiers.
Among them is Raubvogel, the elusive German sniper behind a plot to kill British Prime Minister, Winston Churchill.
You must find out what you can about the planned assassination and stop these new weapons from leaving the remote facility.
Traverse an intricate maze of lofty canyons and walkways littered with enemy encampments and testing rooms. But be cautious,
the soldiers guarding the canyon are some of the most formidable that you will have ever faced, and eager to test their terrifying new weapons...


Bug Fixes:

A backup of saves and the player profile are made on the installation of each new PC patch to prevent future loss of progress in edge cases.
Messages communicating relocation required/successful no longer cause co-op players to disconnect at the end of a mission.
Killing Hitler with a grenade no longer causes a crash.
Non-multiplayer achievements no longer appear at the end of a multiplayer match.
In-game pause menu reflects the current DLC mission in all cases.
Invitations accepted while in an Overwatch game now take the player to the correct lobby, rather than creating a new one.
"Fixed Magnification" scopes no longer display bad zoom values on the HUD.
Auto-balance notifications now more reliable.
A small number of fixes to "Plantation" to fix collision and visibility issues.


Notes:

First pass support for AMD’s Mantle Graphics API will be included in the next patch (note: the very latest AMD beta drivers will be required).


Update 1.07
New Content

- Plantation: A new multiplayer map, free to all owners of the game, supporting all multiplayer game modes including no-cross.

Bug Fixes:
- Improvements to texture streaming logic to try to improve performance in all configurations.
- Multiplayer "time limit reached" and "score limit reached" notifications added at the end of the game.
- Multiplayer now tolerates momentary disconnects from Steam rather than treating it as an immediate termination.
- DLC character skins now work in multiplayer when the host does not own the DLC.
- Fix for missing DLC prompts appearing incorrectly when moving between lobbies where only some of the DLC is available.
- Bulletcam impact effects are now more reliably synchronised between host and client (so engines don't explode before bullets hit them!).
- Penetration no longer slows down the entire path of the bullet, only the bit after the initial impact!
- Rifle customisation preserved more reliably.
- Yet another "weapons stop working " bug fixed.
- Headshots to AI now slightly more reliable.
- Dead players no longer suffer from camera shake and rumble effects.
- Campaign co-op collectable data at end-of-mission now shows the level just finished, rather than the next level in the campaign!
- Add access to the command console via Ctrl-Tab on variant keyboard layouts.
- Fix for a rare crash when searchlights alert other AI.
- Fix for a rare crash with halftrack and armoured car destruction.
- Several collision fixes for Lost Valley.

Update 1.06
New Content:

"Lost Valley" - A new multiplayer map, free to all owners of the game
Co-operative play now available for both DLC missions ("Hunt The Grey Wolf" and "In Shadows").
Added a setting for "Empty Lung Zoom" to allow toggling the additional zoom effect when entering empty lung (and extend the multiplayer settings/filters to support it as an option).


Bug Fixes:

Profiles now determine the highest XP of both the local and steam-cloud profiles on startup to try to avoid loss-of-progress.
Steam cloud now stores the player profile as well as save games.
Fix a potential hang on the Sniper Elite 3 logo screen due to corrupted stats in profiles.
Multiplayer: Fix an instance of player invulnerability in multiplayer matches.
Multiplayer: Join-in-progress now takes the player to the lobby to allow character and loadout selection rather than pulling them directly in to game.
Multiplayer: Chat box less likely to cut off really long strings and chat is available even if only one person is in the lobby.
Co-op: Cancelling body searches no longer slides the player on the other machine.
Co-op: Fix music on client machine to correctly trigger based on AI state.
Weapons are less likely to randomly stop working (most prominent in multiplayer but possible also in co-op/single-player)
Improved shooting while flinching somewhat.
Saves in DLC missions no longer require loading twice.
Discouraged ragdolls from breakdancing.
Don't play killcams on ragdolls.
Decals now rendering on DirectX 10 graphics cards.
AI armed with a panzerschreck and a pistol are now slightly less confused about which weapon they should be using, and the panzerschreck now does slightly more damage to the player.
AI vision slightly improved in difficulties other than Easy (so sub 30m and sprinting players should be seen more easily).
Fix for an animation glitch when mounting a turret.
Ribbon images in the service record should be displaying again.
Fixed binoculars, grenades and trip mines in the "Hunt The Grey Wolf" mission as t

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