<< GC Kirby Air Ride PAL
Kirby Air Ride PAL
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Category Games
PlatformGamecube
FormatISO
GenreRace
Date 1 decade, 4 years
Size n/a
 
Website https://nzbindex.nl/search/?q=emi-kar
 
Sender Arne87
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Searchengine Search
 
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Post Description

Kirby Air Ride is played primarily through use of a vehicle, many of which are taken from previous Kirby games, such as the Warpstar. Players take control of Kirby or any of his multicolored counterparts to compete in races or other minigames.

The simple controls are a defining feature of Kirby Air Ride. Unlike most racers, no input is necessary for the craft to move forward. Other than the use of the analog stick to steer, a single button performs all other actions in the game, including braking, charging up for a boost, sucking in nearby enemies and thereafter using the powers absorbed from them.[3] Gliding is also a definitive feature of the game, as the player can control the crafts" altitude when they go airborne.[4]

Each of the three modes of the game has a "checklist" associated with it. These are large grids which contain 120 squares each, all of which are initially blank. Each square has a hidden goal contained inside it, and certain goals also have unlockable content attached to them, such as alternate machines, new items and courses, new characters, and music tracks for the sound test. When a goal is completed, the squares fill to reveal completed goals. In practice, this system of discovering unknown goals is balanced out by several goals which are relatively easy to obtain, such as "finish a race three times," "race on every course," and various other goals which only require the accrual of play time; these, in turn, make it easier to find out what other, more specific goals are, since each goal all open up the objective of the goals touching the goal completed. The checklist format is later used in the "Challenges" section of Super Smash Bros. Brawl.





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