<< WIN Rise of Nations: Rise of Legends
Rise of Nations: Rise of Legends
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Category Games
PlatformWindows
FormatRetail
GenreStrategy
Date 1 decade, 4 years
Size n/a
 
Website http://gamespot.com/pc/strategy/riseofnationsriseoflegends/index.html?tag=result;title;1
 
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Rise of Nations: Rise of Legends is a real-time strategy game for the PC made by Big Huge Games, and published by Microsoft. It is the spiritual successor to the popular game, Rise of Nations released in May 2003. However, rather than being a historical game, it is based in a fantasy world, where technology and magic coexist. It was released on May 9, 2006 in North America and on various dates around May 26, 2006 in the rest of the world.


Rise of Legends retains most of the features from Rise of Nations, like city building, borders, attrition, assimilations, non-depletable resources and the CTW, Conquer The World, Campaigns. However, Rise of Legends also introduces new features of its own, such as city districts, heroes, dominances, a more simplified economy (with only two resources) and neutral, siegeable units and buildings.[1] The reality-based resource wood has been replaced by Timonium. Unlike its predecessor, which offered the player 18 civilizations to choose from, Rise of Legends has only three races. These are the technological Vinci, the magical Alin, and the alien-like Cuotl, who replace the Wealth resource with Energy, offering a new gather strategy. Each race is completely distinct from the others, allowing for different gameplay depending on the player's choice. The game has better graphics than its predecessor, resulting in a much more realistic gameplay experience.[2] It also makes use of the AGEIA PhysX physics engine.

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