<< WIN Fifa Soccer 10
Fifa Soccer 10
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Category Games
PlatformWindows
FormatISO
GenreAction
GenreSport
Date 1 decade, 4 years
Size n/a
 
Website http://google.nl/search?q=Fifa+Soccer+10%26ie=utf-8%26oe=utf-8%26aq=t%26rls=org.mozilla:nl:official%26client=firefox-a
 
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Tag Studiojeroen
 
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Post Description

RZR-FA10 

FIFA 10 (FIFA Soccer 10 in North America) is the 17th title in Electronic Arts" FIFA series of football video games. Developed by EA Canada, it was published by Electronic Arts worldwide under the EA Sports label. It was released on 2 October 2009 in Europe, 30 September in Australia and 20 October 2009 in North America. It is available for the PlayStation 3, Xbox 360, Microsoft Windows, PlayStation 2 and Wii.[6] Handheld versions of the game were also released for the iOS, Nintendo DS, PlayStation Portable, and mobile phones.

The demo of FIFA 10 appeared on Xbox 360, PlayStation3, and PC on 10 September in Europe, on 11 September in Australia, and on 17 September in North America. The playable teams were Chelsea, Barcelona, Juventus, Bayern Munich, Marseille and Chicago Fire. The stadia used in the demo were Wembley Stadium (Xbox 360 version), and FIWC Stadium (PlayStation 3 version). The demo offered friendly matches with half lengths of three real-time minutes. As well as playing a friendly match, the demo allows users to upload created in-game videos and screenshots to EA Football World.[7] The tagline for the game is "How big can football get?", and "Let"s FIFA 10".

FIFA 10 is the second version of the game to sponsor a football club. Along with football magazine FourFourTwo, FIFA 10 is the co-sponsor of English League One club Swindon Town. The FIFA 10 logo appears on the front of the team"s away shirt and on the back of the home shirt.[8][9] It is the first FIFA game to do so since FIFA 07, which sponsored Accrington Stanley for the 2007?08 season. [10]

The "Total Football Experience" is a new feature in which football news from around the Manager Mode world is visible, including player transfers, fixtures and results in foreign leagues. A new "Assistant Manager" can be used to take care of the team"s line-up and to rotate the squad based on importance of the upcoming match. For example, if the next match is against a low rated team, he will make sure that players normally on the bench will start the match. Pre-season friendlies have been introduced to the Xbox 360 and PlayStation 3 versions of the game, as a chance to flatten out any wrinkles in a team"s lineup before the domestic season begins.

Results for simulated matches are more heavily based on team strength and do not appear to be as "random" as has been the case in the past. This results in more realistic performances and eliminates instances where stronger clubs would be fighting relegation and clubs with weaker players were winning the league. Non-player clubs also now rotate players more often based on factors such as fatigue, player form, and the relative importance of a match, so the lineup for a top team in the early rounds of a domestic cup may consist of less-able and younger players as opposed to a full-strength squad. The names of the "generic" stadiums can be changed in Manager Mode to reflect the name of the player"s club"s home ground.

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