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Op Request heb ik dit gepost. Tony van de MAC!!! :) groeten!
Homeworld: Cataclysm was originally developed in 2000 as an expansion of Homeworld, but was released as a stand-alone game. It was produced by Sierra Entertainment, as was the original, but it was developed by Barking Dog Studios.
Since "Homeworld: Cataclysm" takes place only 15 years after, and uses essentially the same game engine as "Homeworld", several ships make a return, notably in the 'new' Hiigarans/Kushan, and the Taiidan forces (both Imperialist and Republic). Some new features in this game not previously seen are ship upgrades and Support Units- the latter of which put a lower cap on the player's fleet size as opposed to the maximum fleet size of 300 in "Homeworld".
While the Kushan and Taiidan fleets remain almost identical to their Homeworld counterparts, the player's clan, Kiith Somtaaw, is forced to scratch its own fleet specs based on salvaged technologies. The player's own ships are all new and basically vastly superior to both Taiidan and Kushan counterparts and are only matched by the main adversary, the Beast and its own fleet (which is composed of upgraded Taiidan, Kushan and Somtaaw ships
geen support jonges sorry. Ik heb het niet getest op Windows 7. Windows Xp geen probleem!
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