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As a space flight simulator game, X-Wing puts the player at the controls of various starfighters in space combat against enemy spacecraft. Combat is mixed between dogfights with other starfighters and assaults on larger "capital" starships which often feature powerful turbolasers and starfighter hangars. Combat can take place at short ranges using laser weaponry, and long ranges using warhead weaponry.
The game is played in first-person from inside the cockpit. All flight takes place in space, so the player does not encounter gravity or atmospheric effects while flying. The game uses unrealistic physics which do not include momentum - a ship's engine must always be active to keep it moving. The player can change the firemodes of his or her fighter's weapons (for example having a pair of laser cannons fire together or alternately). The player controls the balance between front and rear shields.
An important part of gameplay is energy management - to recharge his or her fighter's lasers and shields, the player must divert power away from the fighter's engines, which slows the fighter down. Power flow can be redirected at several levels. The player can also shunt power from the shields to the lasers or vice-versa, but this causes some power to be lost.
Every fighter features warhead launchers using predetermined warheads. Warheads are limited and combat for the player will inevitably transition to short-range dogfighting once the warhead supply is depleted.
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