<< MAC Lynda.com - Building and Monetizing Game Apps for iOS
Lynda.com - Building and Monetizing Game Apps for iOS
Category Applications
PlatformMacintosh
GenreGraphics
Date 1 decade, 3 years
Size 417.09 MB
 
Website http://www.lynda.com/tutorials/Building-and-Monetizing-Game-Apps-for-iOS/82407-2.html
 
Sender Sluwesjaak (UP617g)
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Post Description

Author Todd Perkins uses Objective-C and Xcode to build Mole It!, a full-featured game app for the iPhone and iPad that can be downloaded for free from the iOS App Store. The finished app implements Game Center functionality as well as channels for generating revenue. The course introduces the open-source gaming framework cocos2d and explains the fundamental classes necessary for creating a game. The course also shows how to incorporate multi-touch capabilities, customize a game's appearance, set up iAds and in-app purchasing, and configure leaderboards that record and display scores. Exercise files accompany the course.
Topics include:

Using scenes, layers, and sprites
Accessing accelerometer data
Understanding cocos2d actions
Creating simple frame animations
Handling touches in a game
Adding sound
Enabling a pause feature
Including support for Retina display and the iPad
Understanding iAd, Store Kit, and Game Kit delegate methods
Using the cocos2d forums

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