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BioShock 2 Review
2K Marin makes its mark with a big, metal boot.
February 9, 2010 - Take a moment to consider how bizarre this game world really is. It's set in an underwater sprawl of surface-style skyscrapers, a city called Rapture. Filling the pressurized space is a society founded by an industrialist named Andrew Ryan with the notion that there'd be no limits on what the individual could accomplish. It was all a spectacular failure as the civilization that developed on the ocean floor turned to genetic modification. Gradually their sanity was devoured by their unrestricted experimentation as they ripped each other to shreds and withdrew into private pockets of insanity. It was a city so rotten and morally oblivious it spawned Little Sisters, girls who roamed Rapture's leaky halls performing the repulsive task of plunging needles into the dead and extracting and ingesting genetic material. Between all the twists of plot was woven an entertaining style of gameplay in the first BioShock, making for a mix of powerful play mechanics, mood, and joy of exploration rarely seen, and one that wound up resonating with the public, making the game a critical and commercial success.
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