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Deadly Premonition is the definition of a system seller. Once you play it, you'll want to go sell your system. That may seem like a harsh statement, but it's been a long time since I've played any boxed retail game on any system that feels this amateurish.
If Deadly Premonition were to release eight years ago, we'd probably be hailing it as the Shenmue-killer. It's got an entire city to explore, citizens to talk to and side-quests to find all tucked inside a survival horror package. We of course would have been deluding ourselves. Deadly Premonition isn't just outdated in its look. It's fundamentally bad.
Where to begin? I've been following Deadly Premonition with interest for ages, ever since a wacky trailer was released at the Tokyo Game Show in 2007. It looked like a Twin Peaks knock-off, and when I later learned it would be a survival-horror game I was intrigued. I don't think the final product could be any more disappointing.
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