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WTF provides a collection of mini-games and ties them together under a single theme: work. Whether taking orders at a restaurant or playing a bouncer, players will navigate jobs to earn cash. Only each job is intentionally hellish and repetitive - since WTF admittedly hopes to recreate hell as a work. It also tries to make it fun, of course, by offering dozens of occupations and giving it all a groovy sense of style. Everything from the built-in email client, where players receive emails from fellow "workers" in the game, to the Hell Cantina, which houses the multiplayer options, everything in WTF just oozes contemporary cool.
Style isn"t the problem. The game reveals its greatest weakness through the actual mini-games. While an ok diversion at first, very few of them offer the one thing they need to: fun. They produce the very feelings WTF means to dispel, specifically boredom and frustration. Not all of them - some offer a good deal of respite from the ol" day job. But the frustrating bits far outweigh the enjoyable ones. Take one of the mini-games available at the start of the game, called "Pendemonium." Players work in a pen factory and need to flip pens over so they match with their caps. It"s funny and even enjoyable for a few minutes, but it goes on forever. It has no pre-set time limit. Players can also mash buttons for 10 minutes and accrue a decent amount of money, without trying to succeed, and then use the funds to unlock other mini-games.
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