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Is een oud spel maar toch leuk om te spelen.
Descent demands that players keep their sense of orientation in a fully 3D environment with a flight model featuring six degrees of freedom in zero-gravity. Traditional FPS games require the player to only control two axes and their heading. By employing six degrees of movement, the player is given additional control for vertical movement and banking, introducing more movement controls than traditional FPS games. Descent's unique movement controls also increase the possibility for players to experience motion sickness or nausea - a common complaint found in reviews for the game.[3][4]
The player is given the choice to natively use a keyboard, mouse, joystick, or combinations of these devices. Use of a second input device with or without a keyboard provides a greater amount of control due to the additional degrees of movement. The game also supports the use of two independently configured joysticks.
Like Doom, Descent provides a navigational wire frame map that displays any area of the mine visited or seen by the player, which revolves around the player's position. Use of the slide controls (commonly the joystick "Hat" switch) allows the player to navigate to areas of the map away from their current location. The use of wire-frame models meant that areas at varying distances would appear to mix together when overlapping. This was overcome in Descent 3 with the use of opaque wall brushes and lighting closely matching that found in-game. Additionally, Descent 3's map system allowed the player the ability to move the viewpoint through the tunnels in map mode
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