Post Description
Use Blender to create a complete 3D video game
Ideal entry level to game development without the need for coding
No programming or scripting required
What you will learn from this book
How to control game characters
Setting up a complete game level
Creating spawn points for your player character
Modify enemy behavior without needing to use scripts
Set up collision detection and enemy AI
Import freely available 3D game assets for use in your game
How to master Blender's logic editor
Victor Kuller Bacone is the pen name for a Blender enthusiast of six years. By profession, he is a video editor, but the explosion of current technologies has led him to learn 3D software, and he chose Blender out of them all. In the short span of his career within the Blender community in Catalonia (Spain), Victor has promoted Blender events, master classes, and an online magazine under the name Blendercat (http://www.blendercat.org) for anyone who wants to learn 3D using free software. His great admiration for the animation and interactive side of Blender is combined with his passion for games, and more specifically, the ease with which one can create games using Blender. He holds a Masters degree in Computer Science, and teaches both young and unemployed adults.
Language : English
Paperback : 206 pages [ 235mm x 191mm ]
Release Date : September 2012
ISBN : 1849517029
ISBN 13 : 9781849517027
Author(s) : Victor Kuller Bacone
gepost door : Rockhound57
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