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In this intermediate workshop, author, designer, and educator Ellery Connell will help you hone your modeling skills to create realistic product visualizations in modo 601. You’ll get hands-on examples using both polygonal and SubD modeling in modo, as well as sculpting, retopology, and the dynamic physics simulator Recoil. You’ll learn how to quickly flesh out ideas and prototypes, add clean and precise details to your models, and create complete scenes that include elements such as particles, lighting, and cloth. This is a hands-on workshop where you can discover and practice techniques using real-world models.
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