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The seamless nature of the majority of the Texture Toolkit textures is essential and it is a key aspect to their usefulness. Just about anyone can create a bad seamless texture. Some computer software can even make some less bad ones. However, most people don't even try, because making a GOOD seamless texture is hard, tedious work. It requires the skill and trained eye of an artist to make a truly seamless and interesting abstract or realistic texture.
A seamless texture is one that can be repeated infinitely without showing any noticeable edge or join between repeating tiles. It can be used to fill as large or as small an area of a graphic as you like. Most seamless textures can tile in both the X and Y directions, while some are designed only to tile horizontally (X), usually across the base or top edge of a graphic area.
In the past, seamless textures were used primarily for desktop wallpaper and web page backgrounds, as well as for adding realism to 3D models and architectural renderings. Nowadays, high resolution textures can be used for a wide variety of design applications including as photo, illustration, animation or video fills and backgrounds, as the base to build a virtual studio or scene for still or motion graphics or as a way to add realistic texture and depth to any part of a designed graphic, whether 2D or 3D, static or moving.
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