Post Description
Scene group RELOADED released Update v1.1.4 of Legend of Grimrock for PC. Read the NFO here and enjoy!
NFO: Changelog:
- vsync is enabled by default
- borderless windows are no longer topmost
- pressing ESC closes character sheet
- fixed unlimited frost arrow exploit
- improved display resolution auto-detection at first launch
- fixed a couple of typos and broken english
- removed check that disables high texture resolution setting when running
low on video memory (some graphics drivers seem to report available video
memory incorrectly)
- quick save/load
- volume sliders
- to avoid confusion autosave & quicksave slots can't be renamed anymore
- adjusted gui layout and camera fov so that user interface elements do not
overlap with important screen areas on non-widescreen displays
- invert horizontal mouse option
- camera bobbing option (only available by editing the config file manually)
- configurable tooltip delay (only available by editing the config file
manually)
- frame rate limiter (set to 120fps but can be changed by editing the config
file)
- custom character portraits
- bug fix: very long map marker notes without spaces in them causes the
automap to crash
- bug fix: editing a map marker that is on the same exact spot as a marker
on the other map page edits them both at the same time
- bug fix: map labels are sometimes drawn partially underneath map symbols
- bug fix: topmost menu item doesn't work reliably in high resolutions such
as 2560x1440
- bug fix: wall text translations are not dismissed when right-clicking
- bug fix: inanimate objects can be backstabbed
- bug fix: projectiles go through doors in some very rare cases
- bug fix: saving the game crashes if all save game slots are full and the
autosave slot is deleted or unused
- bug fix: Fighter's Challenge doesn't open if there's an item in front of
the door (only applies to new games, existing save games still have this
bug)
- bug fix: saving the game just after the end fight creates a corrupted
save that can lead to crashes and the end sequence not getting triggered
correctly
- bug fix: auto pickup doesn't pick up the correct amount of ammo in some
rare circumstances
- bug fix: standing on stairs and turning with the mouse, followed by a
turn using q/e keys is buggy
- bug fix: when a monster is damaged, experience point text sometimes (very
rarely) flash in a square where a monster has been killed
- bug fix: trying to load a save game that has just been deleted manually
from the file system (e.g. in Windows explorer) crashes the game
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