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Gravity flipping intergalactic platformer and death by spike simulator VVVVVV has already resulted in heavy casualties at Kotaku. My first playthrough of the game ended with my character dying more than 900 times.
Such is the torment of VVVVVV, an old-school platformer from developer Terry Cavanagh featuring simple controls and a smartly explored mechanic. Unlike other platformers, there"s no jump button, only an option to control the direction of gravitational pull so that the player may fall upward or downward.
Assuming the role of a smiling spaceman searching for the missing members of his ship"s crew, VVVVVV is as much puzzle game as it is reflex (and patience) testing platformer, a mini-Metroid-like adventure full of instant deaths by spike. Does that sound fun to you?
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