Post Description
Box Shot 3D is a virtual cover renderer based on ray tracing algorithms.
What does this mean Simply put, the box shots you create will look very realistic.
This attractive display is often the deciding factor for purchasing products.
Because of high rendering technology, Box Shot 3D’s rendering is so life-like
customers may think they are seeing the actual product photo.
Hardware accelerated renderers:
Hardware accelerated renderers require modern 3D acceleration hardware that may cost
hundreds of dollars.
But even if you already have this hardware, your result may be poor as there are no
hardware renderers that can calculate sky dome lighting.
Software renderers:
Software renderers don’t require 3D acceleration hardware and thus perform all calculations
on the CPU.
There are two types of software renderers: polygonal and raytracing.
Polygonal renderers calculate light in the corner of objects and interpolate it over the object.
Raytracing renderers perform physical simulation of light distribution and produce photorealistic images.
Now for the facts:
1. There are no hardware accelerated cover renderers that can calculate smooth shadow.
2. There are no polygonal software renderers that can calculate sky dome lighting.
3. Most polygonal software renderers use fake shadows.
4. Most virtual cover renderers use simplistic lighting.
5. Most virtual cover renderers can’t calculate correct shadows on the faces of
complex objects (such as open books)
Box Shot 3D is the only virtual cover software that can do these things:
1. Calculate true physically simulated shadows.
2. Calculate sky dome lighting.
3. Allow fine tuning of the lighting environment. (Direct, ambient, specular, sky dome).
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