Post Description
Cinema 4D R13
CINEMA 4D offers you all you need to create high-end 3D pictures and animations - right out of the box. And CINEMA 4D's modular design - with a total of 8 modules that you can buy individually - allows you to custom fit the application to suit your needs and your budget. While the XL and Studio bundles offer groups of modules at significant savings.
CINEMA 4D Release 9 offers more features than ever before. No matter if feature film, tv, advertising, science, architecture, product design or any other other field that counts on professional results.
WHAT'S NEW
Version R13.051:
Render preset does not get switched on undo
Multi-select in render settings now possible
Font selector now stable
Script Manager resize will not cut buttons anymore
Non-modal windows no longer open at top left
Copying object now also copies HUD
Problem with missing shortcuts fixed
Issue with RightHandTangent in Spline GUI fixed
HUD visibility issues fixed
Command Line now frees licenses on quit
Sticky key mode timing was adjusted
Text tool: Sorted out some functionality flaws
Navigation: No more strange rotation handle behavior with rotation scale = 0
Navigation: Deep option for cursor placement now works as expected
Navigation: Some odd navigation flaws fixed
OpenGL: Box mode now reflects layer colors
OpenGL: Environment strength viewport display now displayed correctly
OpenGL: Cursor navigation now works when using alpha materials
Viewport: Stereoscopic, no more stuck mouse in Viewport
Viewport: N-gon lines are not visible anymore if N-gons are hidden
Viewport: No more illogical flipping of background images
Viewport Select: Pick Object now picks nearest pixel depth
Exchange:
COLLADA plugin now also loads in OS X 10.5
After Effects: A number of issues were solved; increased stability and enhanced functionality
After Effects: Plugin exports now image-based 3D layers
After Effects: Unicode export problem in composition name fixed
Exchange Maya to BodyPaint 3D, Reflectivity and Reflected Color do not behave differently anymore after they have been sent back to Maya
Exchange 3ds max to BodyPaint 3D, Self Illumination RGB value will now be assigned, even if a texture is already assigned
Exchange Maya to BodyPaint 3D: re-export BodyPaint 3D now assigns changed material values
TexturePath from CS3 exports now displayed correctly with slashes, and imports correctly
FBX Export: Texture names now can also contain special characters like Ã?,Ã?,Ã?
FBX incorrect FPS display fixed
OpenEXR: Added "lossy 16-bit float" compression
Modeling:
Polygon reduction: 100% setting now causes a 100% effect
Set Vertex weight and Restriction tag will update new weights
Spline deformer: Identical behavior on Mac and Windows
Spline deformer: Improved stability
Move tool axis will no longer lock selection
Ctrl+Drag now creates objects in the right position
Enhanced stability while selecting loops
Weighting status is now displayed correctly
Using Move tool with hidden axis, jumping of object is fixed
Sticky axis handles now stay and behave as expected
Axis extension now also works in top view
Switching the mode (points, edges, polygons) does not corrupt Project anymore
Phong Break Selection - "select all" function now works correctly in polygon mode
Hide selected: Now works with path selection
Extrude and Correction Deformer Tags used on objects no longer corrupts rendering of project
Timeline:
Undo no longer breaks tangents
Broken Show F-Curves is fixed
PLA Time Track no longer vanishes in Timeline
Timeline -> Motion Source -> Change Hierarchy: no more incorrect position markers
Marker now can be renamed in F-Curve mode
Body Paint 3D:
The Maya plugin is now universal binary
Wrong edit, copy and paste behavior corrected
Saving in .tif format now preserves the Alpha channel
Character Animation:
MoCap templates now all have a Retarget tag setup through User Data
It is possible now to make multiple selections in Character Builder
CMotion: Deactivation of Action now will not deactivate Reference
CMotion: Issues with Display Motion are solved
CMotion: Align Direction +Y and -Y now work according to the defined direction
CMotion: Surface Base Object now produces expected effect
CMotion: Preset now also saves reference action
CMotion: When in static mode, surface is no longer calculated
CMotion: If the forward axis is set to X instead Z, the gradient will be not ignored anymore
Visual Selector: Fixed some flaws for Animate mode
Visual Selector: Hotspots now get drawn with selected views
Visual Selector: Now also works when used with XRefs
Visual Selector: Wrong Shift key behavior while using Tag tab and Rectangle Selection tool fixed
Visual Selector: Some display and interface issues were addressed and solved
Advanced Biped: Fine-tuned adjustment of limbs and their relationships
Advanced Biped: Fine-tuned parameters of limbs and joints (bending, rotating, etc.)
Advanced Biped: Default Visual Selector gets created
Advanced Biped: Now has all controllers in the Selection tab
Advanced Biped: FK Arm visibility corrected
Advanced Biped: Ball Rock controller mirroring now works properly
Advanced Biped: Hand controllers now present and usable in CMotion
Advanced Biped: IK/FK Bendy Leg main controller corrected.
Advanced Biped: IK/FK now applies bendy elements for entire rig
Advanced Biped: Collar controls now get added to CMotion
Character object will not break during updating
Broken Character Builder issue fixed
Updating a posed rig with certain applied changes will no longer be contorted
Character templates Fish and Spider: Solved some global issues with the templates
Rotation orders of standard biped arms can now be changed
Bone Count now also works with multiple selected components
IK/FK Controller rotations no longer frozen initially
Character template - Mocap rig, BVH rig now load correctly
Using Ctrl+a in Spline window no longer selects objects outside of field of view
While using parts of different templates: The inserted components of templates will now assume the positions of the parent template for scaling
External morphs will not corrupt the project anymore
Component tag: Component type is not overwriting controller type anymore
Character object: Wings now update only when needed
During weight painting, CINEMA 4D no longer switches to shaded view
Joint align will not fail when used
Character Builder: Update does now also updates weight binding
Character Mocap: When turned invisible, nothing visible will be left behind
Muscle deformer: Muscles do not penetrate skin anymore
Visual Selector View Select now requires only one click
Dynamics:
AVX support for dynamics
Dynamics XPresso node now gets locked by switching off Dynamics and baked cache gets not overwritten
XRef and Dynamics collision issue solved
Dynamics with incorrect rotation problem fixed
Dynamics cache baking now produces not more than one baked item
MoGraph:
Fixed the scale problem with Spline effector
MoInstance can now be cloned
Items on MoGraph menu are no longer grayed out
MoInstance used with materials now will not loose the material anymore
Python, XPresso, C.O.F.F.E.E.:
Console no longer loses last character
FindCTrack argument now accepts arguments
Fixed wrong string encoding in __setattr__
GetSplinePoint will no longer report an index Error without reason
Python: Code in Script Manager remains visible
Python Falloff plugin crash fixed
Passed arguments to CINEMA 4D are now redirected to Python
XPresso: New XPresso filter now works as expected
XPresso: Spline node no longer returns a wrong global tangent
XPresso: No more disappearing nodes from XPresso Manager after update
Global Python message crashes CINEMA 4D on exit fixed
Script Manager: Confusing dialog issue corrected
Does not crash anymore after deleting a script
C.O.F.F.E.E.: Create Visual Selector can now use mirrored names
Stereoscopic:
Off Axis Setup now accepts additional lenses and does not only work with a 36mm lens
Use Folder For Saving option now also works over network
Fixed wrong naming in Stereoscopic mode
Default Placement mode is now Parallel, according to documentation
Interactive handle on Near Plane can no longer be dragged to negative values (behind camera)
Stereo Camera setting spinner increment units were adjusted for easier use
Render Queue, Renderer, Physical Renderer:
Render Queue: Corrected some bugs with frames and frame count
Physical Renderer: Depth of field measurement units conversion error fixed
Physical Renderer: Blurry reflections + spike no more strange render artifacts
Physical Renderer: Depiction in orthographic views now match camera view
Physical Renderer: Multi-pass and alphas now work correctly
Physical Renderer: Global Illumination area now accepts light + front/back mapping
Physical Renderer: Depth of field effect now renders more naturally
Physical Render
Comments # 0