<< MAC Luxology Modo 601.50673
Luxology Modo 601.50673
Category Applications
PlatformMacintosh
GenreGraphics
Date 1 decade, 2 years
Size 424.68 MB
 
Website http://www.nzb4you.com/
 
Sender MacPost (IbR9BA)
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Post Description

Go beyond the traditional 3D workflow to an immersive creative environment.

modo 601 delivers the next evolution of 3D modeling, animation and rendering in a single integrated and accelerated package for the Mac and PC. More than just a collection of features, modo is a truly elegant combination of technology, performance, and refined workflow.

modo Animation

Animating in modo comes naturally as the modeling and animation tools work hand in hand. The same tools used in modeling are directly leveraged in the animation system. As you create in modo, time is just another dimension for you to draw upon. Use modo to create precise mechanical animations or fully articulated skinned characters.

modo Dynamics

modo 601 now includes built-in rigid and soft body dynamics for the creation of astonishingly realistic animations where objects collide and deform and come to rest according to the laws of physics.

modo Modeling

modo has the fastest, most advanced polygonal and subdivision surface 3D modeler anywhere. modo's flexible modeling tools are ideal for precision modeling of mechanical and architectural designs, and for freeform organic modeling of virtually any shape. Integrated sculpting tools work alongside traditional modeling tools to offer a superior modeling experience.

modo Painting

modo's paint tools provide one of the most natural painting experiences in 3D. Multi-threaded performance, a refined user interface, world-class tools and the ability to paint directly on any image in the Shader Tree make painting in modo a breeze.

modo Rendering

modo 601 is equipped with one of the world's great renderers for creating gorgeous images and animations – and for baking out everything from HDRI files to textures for game engines. The Luxology renderer is provided as both a final render engine and as an optimized Preview Renderer that updates nearly instantly as you model, paint or change any item property within modo. The renderer is an over-achiever that offers that rare blend of speed and quality, and is licensed for network rendering.

modo Sculpting

In modo, sculpting and traditional modeling are brought together in one application. When you need sculpting tools, they are always right at hand. Together, the combination of modeling and sculpting tools in a single application delivers a uniquely powerful 3D modeling experience.




Discover what's new in modo 601: Character animation Skeletons, Joints, Deformers, full-body IK solver for fully articulated characters. Sophisticated Rigs, simple-to-use Actors and Pose tools, Skeletons with automated hierarchy, Joint Binding, 3D Paint tools for Weight and Vertex maps, animatable procedural Deformers, Retopology tools for optimized geometry, new Falloff Soft Selections, faster 3D Painting, Particle Painting of replicators, Render Pass system, Volumetric Rendering for smoky effects, Render Booleans to reveal interiors, Skin and Hair Shaders, Cel edge and Cel shading, Rounded Edge rendering for CAD models, Sky Portals, Color Correction tools, recoil now built-in to provide both rigid and soft-body deformations, plus more!

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