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voor de liefhebbers van strategiespelletjes met duikboten :)
Making History II The War of the World v1.0.19 Update
1.0.19 + Hotfix Release Notes New Features
Major changes to unit stacking
Land and sea units can now be moved around in regions by right clicking in the region
Right clicking on another controlled unit in a region will create a stack
Selecting a unit in a stack and right clicking elsewhere in the region will remove it rom the stack and move it
Air units will continue to stack on the airbase in a region
Add new "Repair All" nation property
When set to true on the Military Status panel all damaged units will attempt to repair each turn
Default behavior is "On"
Newly created units will now default to repair "On"
Add ability to upgrade units from the unit list panels (land, air, sea, sub)
Added ability for player to set which model will be displayed for Unit Groups on the map Clicking on a unit in the expanded unit group panel will set the display model
Improved startup time
Improved performance
Shrink memory footprint
Change to put saves separate from the game install so a reinstall of the game won't blow away save games
Updated Game Manual
Bug Fixes
Fix crash if game was started and waiting for an avatar with no nation
Fix rare crash bug when
Fix rare crash bug when interacting with UI Fixed an issue with reporting negative money from annexing
Fix annex booty bug - game was giving annexer their own stockpiles, not those of the annexed nation
Fix unit models not changing when they upgrade
Cancel AccessTicket if war is declared between the group and ticket nation
Cancel AccessTicket if group nation joins alliance at war with ticket nation and vice versa
Fix rare game stall when AccessTicket units are trying to go home
Fixed bug where if a human player didn't join when a multiplayer game was reloaded the AI didn't do anything for that nation Fixed bug in mouse wheel handling that sometimes made it not seem to work
Added requirement that a unit be in supply to be able to upgrade
Fix bug in computing amount of collateral damage to do from engagements
Add non-zero weights for collateral damage to region improvements so damage will actually happen
When running a no turn timer multiplayer game on the web only suspend when no humans are connected
Scale down shots for units based on current health
Allow air units to rebase across enemy regions
Fixed bug with air unit combat values when they are on the defending side of an engagement
Fixed bug that would cause autosaves to reload with the turn ended but not ending
Fix for nation getting referenced and not going away after rebelling and getting conquered during a single end turn
UI Improved texturing on map
Lowered transparency of mapview layers for Supply
Fix issue with units being placed too near the borders of regions Improve unit positions in mountains
Fixed a number of places where units and region improvements were overlapping cities
Add missing land defense column in Unit list page Improved quality of decal and flag textures on the map
Improved quality of decal and flag textures on the map
Adjusted text sizes in Financial panels
Fix display names for rivers Adding sorting to the military report panels for air units, army units, naval units, sub units and world nations ...
Read full NFO please, Skidrow release :)
Thanks to Peter :)
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