Post Description
The Guild 2 is a historical multiplayer real-time strategy video game developed by 4HEAD Studios and published by JoWooD Entertainment. It is the second installment in the historical real-time strategy video game series, following Europa 1400. Guild 2 was released September 29, 2006, for PCs. The game uses the gamebryo engine.
In Guild 2's main story, the player creates a character who runs a business in a medieval world, eventually getting married and starting a dynasty, and finally attempting to outplay or eliminate the other computer-controlled dynasties in single player mode, or against other players online in the multiplayer mode.
Gameplay
Guild 2 incorporates four game modes. You have a quick overview of what you can play and it gives several character classes spread on several occupations, so that you have the choice of different professions. Extinction mode requires the player's dynasty to outlast all other dynasties, time limit mode introduces a limit on how many rounds may pass, and dynasty mode which is the open-ended mode that has no set, winning or losing conditions. All game modes can be played in varying difficulties ranging from easy to hard. There is the patron who can construct buildings such as a bakery, then there is the craftsman with a workshop, namely to operate a foundry or a carpenter, and scholars who has the opportunity to start their own small community by building a chapel. The player can also choose to be a villain (rogue). With this it is possible to you to build your own little den of thieves at the forest to plunder unsuspecting citizens along the way - a nasty and yet lucrative source of income. The game features four classes and guilds, each with different occupations. As a scholar, players have the choice between two occupations, either as a poisoner, or to start the game as a priest. This is what the learned several buildings available, there is a tinctury and a church, which in the course of the game can be enhanced with increasing rank and they offer many opportunities to pursue the day's work. One can influence his faith community as a priest via sermons and even gain new believers, as he or his acolytes in the marketplace prevent inflammatory speeches, if you then would rather opt for the dark side, namely, to operate as a magician, the player is able to become a suspicious figure and use poisoning later in the game. The Patron takes care of the food supply, either by being a baker and producing delicious confectionery and baked goods in their own bakery, or as a farmer - mainly producing raw materials such as field-grown cereals, growing food for further processing.
Or the character can play as a brewer, building a tavern and becoming an innkeeper, allowing guests to sleep for the night. Guests can be entertained or jump in the tub to take a hot bath after a hard day's work. What does the Rogue deserve after a day of theft and extortion, attacking carts along the way and stealing gold. Rogues are skilled fighters in contrast to all other classes and use these skills to achieve their goals; crooks take the opportunity to threaten their opponents which can help them raise money. They can even rob a defeated enemy in battle, breaking bones where possible. An asset to being a rogue is that hit points can be regenerated in his camp. You are also able to extort, kidnapping of a successful, very large sums of ransom money, and collect protection money for buildings or lucrative, they also plundered. A craftsman - depending on what direction they choose, whether as a blacksmith, then a focus on jewelry and items, such as fittings or on weapons and armor, what a foundry can be built that provide tailor, however, the finest clothes in her workroom here and hire carpenters in their making, in order to deal with production of wooden items, such as wooden pegs, walking sticks or torches.
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